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Trying to make a brush kick up debris - Printable Version

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Trying to make a brush kick up debris - rotanadan - 06-25-2020

So here is an image of what I am trying to do. So far the particles will object bind to the spinning brush, but won’t “unbind” or spawn a new particle when hitting the deflector at the top of the brush. Any ideas on how I could do this?
[Image: tfidea.jpg]


RE: Trying to make a brush kick up debris - d4rk3lf - 06-26-2020

Hmm... indeed.

I created now quickly that scenario, and indeed, the collision operator didn't worked after the object bind.
Maybe it's a bug, or it is meant to be, and it have some logic, that I don't understand.

However, I've used Surface test, and it worked.
Attaching you file.

Hope it helps.


RE: Trying to make a brush kick up debris - rotanadan - 06-26-2020

This is perfect! thanks! Now I just have to make the particles pieces of trash that collide and pile up using PhysX but I should be able to handle that