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Complete 360º Rotation - Printable Version

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Complete 360º Rotation - ManuMCoupe - 11-11-2020

Hi everyone

I'm trying to create something, but i can't achieve it.

I have a perfect cube, sliced with Brick Fracture. I want that those particules make a full 360º rotation when an animated deflector go through this cube, and get back to initial position

I've tried rotation operator, but when i put 360 value, it does nothing. It works with 180 value

I tried custom properties too. I t works, but the rotation is not continuous (some cubes make inverse rotation, i don't want that).

Any idea to resolve this?
 
Thanks Smile


RE: Complete 360º Rotation - tyFlow - 11-12-2020

You need to use the Spin operator.

Spin values are in degrees per second. You can use those units to calculate the number of frames to spin the particle, and by how much, before stopping the spin with a Stop operator, or Slow operator, etc.


RE: Complete 360º Rotation - ManuMCoupe - 11-12-2020

(11-12-2020, 06:19 AM)tyFlow Wrote: You need to use the Spin operator.

Spin values are in degrees per second. You can use those units to calculate the number of frames to spin the particle, and by how much, before stopping the spin with a Stop operator, or Slow operator, etc.

Thanks! I'll have a look, because i solve it a different way (with spin operator and custom properties) Shy

Custom properties revert the spin effect as i want, only when each element as passed 180º of rotation. If rotation is below 180º, custom properties make each element rotate back

I don't know if my explanation is clear :-p