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How to create a surface/object test with distance falloff - Printable Version

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How to create a surface/object test with distance falloff - onyxlee - 01-06-2021

Hi, I am trying to achieve this result, when you add an operator such as surface or object test, the particles in the falloff area can be partially affected. Right now it's either/or, the particles are either within the surface test range or outside. So there is no gradual change.

C4D cloner + effector with falloff.
[Image: ca_falloff_feature1_image_standard.jpe.jpeg]

tyflow with surface test (volume inside), currently there is no falloff.
[Image: K20YP4h.jpeg]

How do I achieve this? Or is this a new feature to be developed? Thanks a lot!


RE: How to create a surface/object test with distance falloff - d4rk3lf - 01-08-2021

I think it's not possible.
It's because, particle is either in true or false condition to be sent in new event.
It can't be both (half sent into the next event) Smile
As we in Serbia said: "You're either pregnant, or not. You can't be half pregnant". Smile

As for the C4D test above, I think it's pretty easy to accomplish this by using Ty_select modifier and X-form (scale), or push modifier (negative push).
So, no particles, just modifiers.