Can array operator create 1D/2D/3D arrays? - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: Can array operator create 1D/2D/3D arrays? (/thread-2138.html) |
Can array operator create 1D/2D/3D arrays? - onyxlee - 01-06-2021 Hi dear community. I am trying to create a matrix of particles like this. So far the array operator can only create a ring. How do I create this in tyflow using operators? (Right now my approach is to create it in 3ds max, then combine it into one object, then use "birth object" -> Object elements option to break the sub-objects into particles. This way it's not very ideal since they are no longer instances, and it's hard to adjust the dimensions once created.) Also, how to create arrays in hexagon? Thanks a lot! RE: Can array operator create 1D/2D/3D arrays? - tyFlow - 01-06-2021 Seems like Birth Voxels would be a better fit for that setup. Or you can just use the Script operator and have full control. RE: Can array operator create 1D/2D/3D arrays? - onyxlee - 01-06-2021 Thanks, Tyson. Voxel works great! :-D As to the hexagon, scripting is a little too much for us layman users. I guess I will just do it in C4D only for that purpose. :-D Is it possible to add a few more features to array operator so that tyflow can get into motion graphic design market with minimum effort? RE: Can array operator create 1D/2D/3D arrays? - tyFlow - 01-06-2021 The hexagon layout only requires every-other-column offsets, which you can do with the Birth Voxels operator. From there just set the particle Shape to be a cylinder with 6 sides and you should be set to go. RE: Can array operator create 1D/2D/3D arrays? - onyxlee - 01-06-2021 (01-06-2021, 05:32 PM)tyFlow Wrote: The hexagon layout only requires every-other-column offsets, which you can do with the Birth Voxels operator. From there just set the particle Shape to be a cylinder with 6 sides and you should be set to go. Thanks again, Tyson. That sounds doable. But I couldn't find this every-other-column offset. I tried both progressive and overall offsets, none of them can achieve it. It seems like progressive offset only affects the offset between layers. So I can shift the rows to match the pattern, but they have to stay in different layers. Top view looks promising, but the side view shows that they are all in different heights. RE: Can array operator create 1D/2D/3D arrays? - tyFlow - 01-06-2021 Oh woops I spoke to soon...you're right, the offsets in the Birth Voxels operator are for top-to-bottom rows only. You could always create a plane object in max, offset the vertices of every other row of verts, then do a Birth Surface in tyFlow and birth on the verts. |