TyParticleSkin to Standard Skin? - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: TyParticleSkin to Standard Skin? (/thread-2160.html) |
TyParticleSkin to Standard Skin? - timspanjer - 01-17-2021 Hey is there a way to convert the TyParticleSkin modifier to a standard max skin modifier? I was hoping to export a rigged FBX that is driven by the particle system. This is going into a game engine that doesn't support mesh caches so it needs to be bones and skin. Thanks! RE: TyParticleSkin to Standard Skin? - tyFlow - 01-17-2021 No, there's no way to do a conversion like that. RE: TyParticleSkin to Standard Skin? - timspanjer - 01-19-2021 Thanks for getting back so quickly. I was able to find a workaround by exporting my particles as objects with a dummy reference. I then just manually skinning my mesh using the exported dummy objects as bones. So far the results seem to work well. |