Strange Collision Bug? - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: Bugs and Issues (https://forum.tyflow.com/forum-3.html) +--- Thread: Strange Collision Bug? (/thread-2199.html) |
Strange Collision Bug? - jirwin - 02-05-2021 I'm playing around with the new build of Tyflow and project files from Tyflow Basecamp from RedefineFX, and I'm having a strange collision problem: objects falling through the floor and not recognizing Collision objects or Test Surfaces. Any idea what's going wrong here? Screengrab attached. Using MAX 2017. Thanks! RE: Strange Collision Bug? - jirwin - 02-05-2021 Tested and same issue in MAX 2021 - attaching project file to see if others can replicate issue? RE: Strange Collision Bug? - tyFlow - 02-05-2021 Just from glancing at your screenshot, you apply gravity before moving particles to the other event to be de-activated, so they are not stationary in that other event....they will continue to fall. Try moving the Force operator down below your Surface Test. RE: Strange Collision Bug? - jirwin - 02-06-2021 Yeah, moving Force below the Surface Test fixes the binding issue - but the object is still falling through the floor at the beginning of the simulation... Any ideas? Does the .MAX file simulate correctly for you? Thanks! RE: Strange Collision Bug? - jirwin - 02-07-2021 My mistake, not a bug - Jesse from RedefineFX pointed out this was likely related to CUDA drivers. Reinstalled CUDA dlls and it works perfectly. Case closed! |