avoid objects or avoid collision how`` - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: avoid objects or avoid collision how`` (/thread-2308.html) |
avoid objects or avoid collision how`` - jeep101 - 03-19-2021 come on guys all these post not one reply others get reply. RE: avoid objects or avoid collision how`` - d4rk3lf - 03-19-2021 Flock operator have option to avoid geometric obstacles. I used it once on Ty Actors, and if I remember correctly, it worked pretty well. RE: avoid objects or avoid collision how`` - jeep101 - 03-19-2021 (03-19-2021, 10:43 PM)d4rk3lf Wrote: Flock operator have option to avoid geometric obstacles. thank you. do i add that to the current operator already on or separate and join RE: avoid objects or avoid collision how`` - d4rk3lf - 03-20-2021 Your image is pretty blurry, and my eyes are getting old. The idea is to use flock to drive particles just like any other regular particles, and bellow it, a TyActor operator, and then connect it to Actor animation operator of walking. - Make sure to place TyActor icon on the bottom center of the foot, so you get proper pivot. - Sometimes, if you use a forces with turbulence on Actors, you want to place slow operator with Z on 100% (so they don't fly around), or object bind op, so they stay sticked to the ground. So, your flow should look something like this: - Birth - Position - then couple of operators to drive particles however you want your actors to walk - TyActor ------------------------------- ----Actor Animation (in new event). |