Problem inflating locked soft bodies - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: Problem inflating locked soft bodies (/thread-2371.html) |
Problem inflating locked soft bodies - ALZHEM - 05-05-2021 Hi there!!! I'm still quite a noob with tyFlow and I found another hiccup that I can't overcome I do hope someone will know how to help me. The goal is to pile up a bunch of viruses (soft bodies), so they squash each other making it much more realistic. As I wanna control the pile I set up some placeholders spheres exactly where I want them. My plan was this: - Create particles, one per placeholder sphere - Scale them down to 50% - Start growing them slowly - When they collide, they will deform and adapt to each other, but still in place What happens? Well, All goes well until I add PhysX and then that "lock" to the placeholders breaks and gravity and pushing each other break everything. Images attached: a) Placeholders b) Scale up working well, not interactions c) Interactions, but all scattered, not respecting the original location Any help would be hugely welcome!!! Thanks! RE: Problem inflating locked soft bodies - tyFlow - 05-10-2021 You can disable the default gravity and ground plane for PhysX in the tyFlow modifier panel (in the PhysX rollout). RE: Problem inflating locked soft bodies - ALZHEM - 05-17-2021 Thanks for your answer! I already tried that, but unfortunately all those sphere will push each other away. I would love to find a way to lock their pivot while they inflate. |