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Rotation operator: Multiply by Texture - Printable Version

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Rotation operator: Multiply by Texture - TubeSmokeGuy - 05-10-2021

Hi!

It would be cool if the rotation operator would have an option to multilpy the intensity of the applied orientation via texture greyscale from a specified map on a specified object from the closest point on the objects surface per particle.

Thank you and greetings!


RE: Rotation operator: Multiply by Texture - tyFlow - 05-11-2021

Yea I could see that being useful.