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stabilize object to the ground - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: stabilize object to the ground (/thread-2477.html) |
stabilize object to the ground - xindro - 06-24-2021 Hey, I'm trying to make an explosion inside a building, but the collision of the rocket makes the building move a little bit out of his place and it acts like a small box. How can I make the building actually heavy and steady? I've tried to mess with the physx bind and gravity but not really working :\ Thank you ![]() RE: stabilize object to the ground - tyFlow - 06-24-2021 There are options to bind to the default ground plane in the PhysX Bind settings. Alternatively you can bind to a PhysX Collider as well (your own ground). You can also use a PhysX Switch operator to set lower particles to kinematic (unmoveable by PhysX forces). You could enable a filter in that operator to, for example, only set particles with a position Z value less than some height threshold to be kinematic. RE: stabilize object to the ground - xindro - 06-25-2021 (06-24-2021, 08:23 PM)tyFlow Wrote: There are options to bind to the default ground plane in the PhysX Bind settings. Alternatively you can bind to a PhysX Collider as well (your own ground). Thank you so much for the quick respond! I will try, thanks again ![]() |