Questions about Mapping node may be improved - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: Feature Requests (https://forum.tyflow.com/forum-4.html) +--- Thread: Questions about Mapping node may be improved (/thread-2479.html) |
Questions about Mapping node may be improved - zhangqingcheng - 06-25-2021 I'm sorry I'm asking the question again, I hope it won't bore you... tyBitmap is magical. It can translate UV to achieve texture animation. What I want to ask is, how to manipulate particles to make the UV of the particle shape translate? I tried the Mapping node, but the mesh UV translation function is missing. Is there any other method besides this node? Zhangqingchneg RE: Questions about Mapping node may be improved - tyFlow - 06-25-2021 I don't understand the question...can you elaborate? RE: Questions about Mapping node may be improved - zhangqingcheng - 06-25-2021 As shown in this file, the object plane has a tybitmap sequence texture. Using it as the shape of the particle, can it have an animated texture by changing the UV. If so, how does the UV change? RE: Questions about Mapping node may be improved - windwolfx23 - 07-06-2021 (06-25-2021, 03:40 PM)zhangqingcheng Wrote: As shown in this file, the object plane has a tybitmap sequence texture. Using it as the shape of the particle, can it have an animated texture by changing the UV. If so, how does the UV change?store age as a custom float channel, then in mapping node assign it to mapping channel(normalized it from (0,100) to (0,1)) , so that age is controlling uv, timing of custom property node and mapping node must be set to "continous" RE: Questions about Mapping node may be improved - zhangqingcheng - 07-06-2021 Thank you for your help, I solved this problem according to your solution |