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Default Gravity confuses me - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: Default Gravity confuses me (/thread-2580.html) |
Default Gravity confuses me - stevenls - 08-12-2021 Hey there, I have a 23 story building built close to scale in Max, so it's just under 60m tall and about 18m wide.. like a tall apartment block. I have a couple of spheres hitting it at various places, fracturing and then the peices fall down etc. What I am finding though is there seem to fly out to far before they drop like they are just too light. The do drop but it's just waaaay to exaggerated and I am not sure what to tweak. The gravity is left at the default of -1cm (my scene is 1unit = 1cm). Should I be tweaking that or is there somewhere that tucked away in the physx settings that I should be altering the mass of the objects that are generated with the impact. Thanks S. RE: Default Gravity confuses me - tyFlow - 08-13-2021 You can click the arrow menu next to the gravity spinner to set it to a real-world value. RE: Default Gravity confuses me - stevenls - 08-13-2021 Hey there, I clicked the down arrow, clicked 'Real world value' then it changed automatically to -1.633cm? Should I leave it at that, is that tyflow calculating real world gravity based on the scene settings? RE: Default Gravity confuses me - tyFlow - 08-14-2021 That's a real-world (-9.8m/s/s) setting in scene units. It'll only be accurate in your scene if you've modeled things to scale. |