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How to keep distance between particles? (tyActors) - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: How to keep distance between particles? (tyActors) (/thread-2713.html) |
How to keep distance between particles? (tyActors) - Alexx31 - 10-25-2021 Hello, when I use particles (which carry tyActors , how can I prevent that they intersect? It would be enough to define a sphere. I am using them currently with "find target" for aiming them to a direction. Thanks RE: How to keep distance between particles? (tyActors) - tyFlow - 10-26-2021 You can use the Particle Physics operator to give particles a spherical radius that they will use to avoid collisions with each other. RE: How to keep distance between particles? (tyActors) - Alexx31 - 11-20-2021 Thanks, to use Particle PhysX to keep distance works fine for particles with shapes. When I use the Particles to carry actors, the actors move immediately downwards as if there was gravity - but default gravity is off and there is no other force. What could be the reason? Investigated further: Checking "Ignore Start Penetrations" of the Particle PhysX helped. But some move still constantly to the sides out of the picture... RE: How to keep distance between particles? (tyActors) - d4rk3lf - 11-21-2021 Tyson clearly said Particle Physics, not PhysX. RE: How to keep distance between particles? (tyActors) - Alexx31 - 11-21-2021 (11-21-2021, 10:09 AM)d4rk3lf Wrote: Tyson clearly said Particle Physics, not PhysX. Yes, I meant and used Particle Physics (it was just a misspelling). Attached screenshot |