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How to keep distance between particles? (tyActors) - Printable Version

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How to keep distance between particles? (tyActors) - Alexx31 - 10-25-2021

Hello,

when I use particles (which carry tyActors , how can I prevent that they intersect?
It would be enough to define a sphere.

I am using them currently with "find target" for aiming them to a direction.

Thanks


RE: How to keep distance between particles? (tyActors) - tyFlow - 10-26-2021

You can use the Particle Physics operator to give particles a spherical radius that they will use to avoid collisions with each other.


RE: How to keep distance between particles? (tyActors) - Alexx31 - 11-20-2021

Thanks, to use Particle PhysX to keep distance works fine for particles with shapes.
When I use the Particles to carry actors, the actors move immediately downwards as if there was gravity - but default gravity is off and there is no other force.

What could be the reason?

Investigated further:
Checking "Ignore Start Penetrations" of the Particle PhysX helped. But some move still constantly to the sides out of the picture...


RE: How to keep distance between particles? (tyActors) - d4rk3lf - 11-21-2021

Tyson clearly said Particle Physics, not PhysX.


RE: How to keep distance between particles? (tyActors) - Alexx31 - 11-21-2021

(11-21-2021, 10:09 AM)d4rk3lf Wrote: Tyson clearly said Particle Physics, not PhysX.

Yes, I meant and used Particle Physics (it was just a misspelling).
Attached screenshot