TyNoise modifier - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: Feature Requests (https://forum.tyflow.com/forum-4.html) +--- Thread: TyNoise modifier (/thread-2718.html) |
TyNoise modifier - Kamuix - 10-27-2021 Hi everyone I thought it might be a good idea to make another noise modifier except the new one will be able to render more complex effects rather than the original which only adds symmetrical hills RE: TyNoise modifier - tyFlow - 10-27-2021 Not a bad idea RE: TyNoise modifier - Kamuix - 10-28-2021 Yeah It would be neat if the noise modifier could be made to generate terrains like these: RE: TyNoise modifier - d4rk3lf - 10-28-2021 Try displace with smoke procedural as a map, and you'll get something like that. https://freespacefilms.wordpress.com/tutorials/smartterrain/ RE: TyNoise modifier - tyFlow - 10-28-2021 Yea these types of displacements should typically be done with a texmap...however, Max's 3D Noise modifier is still very old and could use an update. RE: TyNoise modifier - dr_ron69 - 12-08-2021 (10-28-2021, 08:44 PM)tyFlow Wrote: Yea these types of displacements should typically be done with a texmap...however, Max's 3D Noise modifier is still very old and could use an update. a new noise modifier would be great, the old one is , lets face it, pants lol something similar to "mountain SOP" from H**dini would be nice. Cheers H RE: TyNoise modifier - TubeSmokeGuy - 12-09-2021 You can use displace modifier and OSL noises, which are pretty advanced. RE: TyNoise modifier - dr_ron69 - 12-14-2021 (12-09-2021, 03:41 PM)TubeSmokeGuy Wrote: You can use displace modifier and OSL noises, which are pretty advanced. oh good shout iv not tried them |