tyFlow v0.16132 (BETA) - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: Latest Builds (https://forum.tyflow.com/forum-6.html) +--- Thread: tyFlow v0.16132 (BETA) (/thread-2766.html) |
tyFlow v0.16132 (BETA) - tyFlow - 11-21-2021 tyFlow v0.16132 is up! http://beta.tyflow.com Additions: * added options in Particle Bind operator to re-bind broken bindings * added sim group filters to Cloth operator CCCS settings * added interpolation settings to Mass operator * added tyConvexHull modifier * added normalize time option to Property Test actor animation test * added simple interpolation option to tyActor helpers (see docs for more info) Fixes: * fixed a bug that could cause Max to crash while loading a tyCache with empty map channels * fixed a bug where the y/z axis options in the Mapping operator were not working * fixed an issue with tyCache objects not updating properly when clamping the time range to a single frame * fixed issues with the way particle binds are displayed using the Display Data operator * fixed an issue with dead verts/faces/etc causing tySelect issues on edit poly objects * fixed an issue where ffmpeg-enabled audio tyPreviews could hang during re-encoding until the ffmpeg process was killed * fixed an issue where the Script operator could crash when trying to bind deleted/non-existent particles * fixed an issue where the Particle Physics op wasn't detecting all collisions between differently-sized particles across multiple events properly * fixed an issue where binds displayed by the Display Data operator weren't lining up with binds converted to splines * fixed an issue where group filtering in the Particle Physics operator wasn't working as intended * improved performance of tyActor update routine * tyMeshToSplines modifier now carries forward material IDs * Actor Animation playback offset variation will now be a positive value between 0 and the specified offset variation value (previously it would be [+/- variationVal/2], which could lead to strange results especially when playback looping is disabled) * fixed an issue where Actor Animation operator speed variation wasn't working correctly |