![]() |
Find target by texture values - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: Find target by texture values (/thread-2800.html) |
Find target by texture values - swihartc - 12-10-2021 Hey all, question: I have a black and white map of the globe on a sphere. I want some floating particles over time to "find target" based on either 1 or 0; doesn't matter as I can invert map. So far the globe and particle actors align properly, but they do it randomly instead of texture values. I tried to trick particles by creating a TM custom properties in 1 event and loading it in as a 'Find target' TM, but that didn't work either. Is there an easier way I'm overlooking or am I on the right path, but just haven't hit the correct combination of operators? In the flow: 1. I set up the TM event and set custom properties TM as target position. 2. I tell event to get TM info 3. I tell it to find the target. 4. I have tried all sorts of combinations of loading the TM data but no go. Ok, so then I played with "set target" again with a few different combinations and it works this time. So I was half way there, just didn't do the right operators find how to have particles find random particles. RE: Find target by texture values - tyFlow - 12-10-2021 Looking at your edit, it seems like the problem is solved? RE: Find target by texture values - swihartc - 12-10-2021 (12-10-2021, 09:08 PM)tyFlow Wrote: Looking at your edit, it seems like the problem is solved? Yeah, I got something to work as intended. Is that the best way to have solved it or is there an even easier way? |