Cloth reveal, stuck in sharp edge - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: Cloth reveal, stuck in sharp edge (/thread-2861.html) |
Cloth reveal, stuck in sharp edge - petro - 01-18-2022 Hello! Thank you for an excellent plugin Tyson Im a newbie at tyflow, and want to create a cloth reveal. Im using Particle Physics on my Cloth mesh. Is there a way to avoid the cloth mesh to get stuck on sharp corners? I have tried ding more segments to my mesh, but the calculations is getting quite heavy. Is there some more value o play with to avoid having edges pointing out of the cloth? BR/ PR RE: Cloth reveal, stuck in sharp edge - tyFlow - 01-18-2022 Particle Physics only considers vertex-to-vertex (particle-to-particle) collisions, so you'll get intersections with sharp objects. Have you tried the CCCS? It was built to handle cases exactly like this. There's an official example file you can see where a bunch of paper is dropped into a spike, showing that it can easily handle sharp collisions. RE: Cloth reveal, stuck in sharp edge - petro - 01-23-2022 (01-18-2022, 03:39 PM)tyFlow Wrote: Particle Physics only considers vertex-to-vertex (particle-to-particle) collisions, so you'll get intersections with sharp objects. Have you tried the CCCS? It was built to handle cases exactly like this. There's an official example file you can see where a bunch of paper is dropped into a spike, showing that it can easily handle sharp collisions. Nice, thank you for your replay. I tried CCS and had a better result. But my Collison object is tessellated geometry, so I found it to be significantly slower. Proberbly need to simply that geometry to be able to use CCS. I did get a good result with Particle Physics after adjusting some settings (Collison Radius), and made the geomtry more smooth on some critical places. Worked quite nice |