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Rotate > Travel Direction - but with smaller influence? - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: Rotate > Travel Direction - but with smaller influence? (/thread-2906.html) |
Rotate > Travel Direction - but with smaller influence? - Alexx31 - 02-10-2022 Hello, I am trying to get a natural orientation for actors. With "travel direction" I get a good starting base, but I would need it only with a smaller influence, otherwise, it looks in this case too artificial. Is there a way to reduce the influence? Thanks RE: Rotate > Travel Direction - but with smaller influence? - tyFlow - 02-11-2022 I'm not sure what you mean by influence. Typically to smooth things out you'd decrease the interpolation, but I can see you've already set that really low...so I'm not sure what else you're after. RE: Rotate > Travel Direction - but with smaller influence? - Alexx31 - 02-11-2022 Thanks, this is known from forces (or constraints in Maya ![]() You can weigh how much influence a force has. For example, PathFollow has an influence as far as I remember. If the actor should not look robotic in the direction, especially a bird on its way, instead just look generally in that direction but still react to other forces, too, then an "influence slider" would be helpful. |