Tyflow graph added to an object as a modifier - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: Feature Requests (https://forum.tyflow.com/forum-4.html) +--- Thread: Tyflow graph added to an object as a modifier (/thread-2976.html) |
Tyflow graph added to an object as a modifier - savat - 03-04-2022 Hi all, reading this news in the cppress comunity: https://cgpress.org/archives/abandoned-house-generator-using-blender-geometry-nodes.html#comments is intereting what Gav3d says: "What I wish is that a Tyflow graph could be added to an object as a modifier and saved as a preset. Overall I wish Max had a way to create smart modifiers or put modifiers in folders and save preset to a network location as a shareable asset/preset. This is how Geometry Nodes in Blender are designed and I really like it". How this idea is near to a real development? RE: Tyflow graph added to an object as a modifier - tyFlow - 03-05-2022 It's an interesting idea...not sure it will happen, though. tyFlow in its current state isn't really adaptable/convertible to a modifier without essentially re-writing the whole thing...so the cost/benefit ratio of undertaking a project like that would have to be huge, which I don't really think it is. For complex 'geometry node'-style proceduralism, a world-space object-independent system (like tyFlow) is better than an object-space modifier, in my opinion. I think it's better to fit objects into a pipeline, than to fit a pipeline into an object. RE: Tyflow graph added to an object as a modifier - savat - 03-05-2022 [quote pid="9750" dateline="1646454448"] I think it's better to fit objects into a pipeline, than to fit a pipeline into an object. [/quote] for sure I assume that in a less or long period tyFlow wll overwrite principal vanilla max modifiers so...why not a "modifier creator" modifier in the to do list? Meditate Tyson, meditate |