Tyflow + Redshift opacity problem - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: Tyflow + Redshift opacity problem (/thread-3095.html) |
Tyflow + Redshift opacity problem - Fabrice - 05-20-2022 I want to create some simple smoke effect with tyflow using rectangle particules facing camera with Redshift. As it's smoke I need greycale opacity (so I cant use the RS Sprite Material). But I cant achieve that proper opacity with Tyflow + RS. I created an RS Material with a blurred BW circle JPG in the opacity slot wich works fine on regular objectes but on Tyflow particules the transparency renders black... Anyone knows why ? Cheers, Fabrice (Max 2021 / RS 3.0.30beta / Tyflow 1.005) RE: Tyflow + Redshift opacity problem - tyFlow - 05-22-2022 For specific RS rendering issues you'll have to contact the RS devs. I merely pass geometry/instance data to RS and it does the rest. I have no control over how it processes shaders. RE: Tyflow + Redshift opacity problem - ZZpbt. - 05-27-2022 Can i add here a question? Not specifically RS, but general render engines that do well rendering smoke, fire, fluids etc. done with tyflow. Which renderer is most optimized for the job? I see alot Youtube videos using V-Ray, but almost none with Max native renderer Arnold RE: Tyflow + Redshift opacity problem - Fabrice - 05-27-2022 (05-22-2022, 05:42 PM)tyFlow Wrote: For specific RS rendering issues you'll have to contact the RS devs. I merely pass geometry/instance data to RS and it does the rest. I have no control over how it processes shaders. In the end there was no problem with Tyflow, it was a render compatibility issue, sorry for the no-use question |