Normals and velocity issue - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: Bugs and Issues (https://forum.tyflow.com/forum-3.html) +--- Thread: Normals and velocity issue (/thread-3110.html) |
Normals and velocity issue - Thor - 05-29-2022 Hi, Beginner with Tyflow and have encountered some problems with my simulations. I have attached my scene file. tyflow tests.max (Size: 728 KB / Downloads: 188)
I'm working in Meters as units. Changing FPS to 10 seems to do a better job at simulating the rock wall than 24. I follow RedefineFX's tutorial as reference: https://www.youtube.com/watch?v=GZMWapJe7eM Any help greatly appreciated! RE: Normals and velocity issue - tyFlow - 05-30-2022 Capping holes will never work properly on a mesh with open edges. You will get weird joints between faces. As for normals issues, you could try putting a Smooth operator after your Voronoi Fracture operator and disabling auto smooth. RE: Normals and velocity issue - Thor - 05-30-2022 Thanks that helps! I have encountered another issue - when following the tutorial referenced above, at 5:10 my wall is supposed to get destroyed, but it only creates additional chunks without removing them from the base object. https://i.imgur.com/3shwCFe.png Edit: Fixed by removing 'End:' in Birth objects. How do I resolve the speed being so hectic? The walls are made of stone, so the simulation looks a bit off. https://i.imgur.com/N4GJfvD.mp4 Is there a way to tell Tyflow that a custom ground/wall/ceiling mesh is to act as collider, so to prevent the particles from escaping through my interior scene? Thank you again for your help. RE: Normals and velocity issue - Thor - 05-30-2022 Think I've figured out the problems above! The normals/overlapping faces is still present with the wall that I have remodeled using splines/sweep to avoid cap holes issue. Retopo'd wall portion wireframe https://i.imgur.com/3TGkamW.png Tyflow wall wireframe https://i.imgur.com/dlPdDz1.png Render of Tyflow wall https://i.imgur.com/mSrS0aW.png edit1: I'm able to partially resolve the above by unticking 'Optimize slice borders', but this creates other issues with geometry sticking through the wall instead of creating odd normals edit2: voronoi fracture doesn't seem to transfer vertex colors when it performs 'cap holes' on geometry. In my case I use vertex colors for additional coloring, so it renders black when there are no vertex colors present. I'm not sure how to resolve this. |