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Spawn by travel bug when using position operators - Printable Version

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Spawn by travel bug when using position operators - gardocki - 04-10-2019

I'm attempting to create a basic particle trail, but when I use Spawn by Travel Distance, the operator seems to be calculating the particle position from the scene origin rather than its initial position (in this case, using Position Icon).  So I get these weird straight lines of particles from 0,0,0 to their starting point.  After that it works normally.

https://i.imgur.com/VLPZtc9.png

Edit: Adding just a bit to this, the mode doesn't seem to matter.  I'm getting the error whether it's by travel or per second.  I've attached my scene.


RE: Spawn by travel bug when using position operators - gardocki - 04-17-2019

Just adding to this, the spawn operator works fine if I send the particles into a new event. But if I keep them in the same event it causes this problem.


RE: Spawn by travel bug when using position operators - tyFlow - 04-17-2019

Hey sorry, completely missed this post. I'll check tonight.


RE: Spawn by travel bug when using position operators - tyFlow - 04-18-2019

This will be fixed in the next build.


RE: Spawn by travel bug when using position operators - gardocki - 04-19-2019

(04-17-2019, 05:58 PM)tyFlow Wrote: Hey sorry, completely missed this post. I'll check tonight.

Ha, no worries, I'm sure we're all keeping you busy  Big Grin