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Hair / Feather ? - Printable Version

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Hair / Feather ? - clement3d - 04-10-2019

Hello

How can I create "hair , feather or instanced geo" linked on a mouving geo and colides each other ?
Smile

any ideas

Thanks

Clement


RE: Hair / Feather ? - clement3d - 04-15-2019

I did that with pyflow and physix 
(see attachement file )
and i don t how to do it with pflow, i' m trying 
Smile

clement


RE: Hair / Feather ? - tyFlow - 04-15-2019

You can do it in tyFlow, just scatter your points and then use a PhysX Bind operator to bind to collider, and add your deforming mesh as a PhysX collider in the same event (with hull set to 'Mesh').


RE: Hair / Feather ? - clement3d - 04-15-2019

thanks a lot, master  Angel
your work is amaizing by the way
clement