Hair / Feather ? - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: Hair / Feather ? (/thread-315.html) |
Hair / Feather ? - clement3d - 04-10-2019 Hello How can I create "hair , feather or instanced geo" linked on a mouving geo and colides each other ? any ideas Thanks Clement RE: Hair / Feather ? - clement3d - 04-15-2019 I did that with pyflow and physix (see attachement file ) and i don t how to do it with pflow, i' m trying clement RE: Hair / Feather ? - tyFlow - 04-15-2019 You can do it in tyFlow, just scatter your points and then use a PhysX Bind operator to bind to collider, and add your deforming mesh as a PhysX collider in the same event (with hull set to 'Mesh'). RE: Hair / Feather ? - clement3d - 04-15-2019 thanks a lot, master your work is amaizing by the way clement |