Ragdoll and animation crossover? - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: Ragdoll and animation crossover? (/thread-3188.html) |
Ragdoll and animation crossover? - ldotchopz - 07-18-2022 There is a really cool plugin for Maya called Ragdoll which allows blending of animation and ragdoll dynamics to overlap eachother. I was wondering if this ia possible to do in tyflow with actors? examples of ragdoll https://www.youtube.com/watch?v=D8bxlmNnRo4 https://www.youtube.com/watch?v=Epl_dBK0IN4 Currently i only know how to contain an animation in a tyactor and have it become a completely lifeless ragdoll or fully animated, blending the two isn't something i've come across. Cheers! RE: Ragdoll and animation crossover? - tyFlow - 07-18-2022 Well a dedicated ragdoll tool like that will definitely have an edge over a generalized solution like tyFlow, however tyFlow can definitely do blending like in the batman clip above. Just convert your actor to PhysX and then enable the PhysX bind pose matching mode in the Actor Animation operator. There are official example files showing how to do that. The actor binds will orient themselves to try and match the input animation, but in a way that also retains the physical accuracy of their motion/collisions/forces/etc and keeps them part of the sim. Then it's just a matter of adjusting the strength of the binds to control the level of pose matching they do vs. floppy ragdoll motion. RE: Ragdoll and animation crossover? - ldotchopz - 07-18-2022 That's great, i'll be giving this a go for sure! looks so fun. |