tyParticleSkin fbx export - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: tyParticleSkin fbx export (/thread-3207.html) |
tyParticleSkin fbx export - TBKoen - 07-27-2022 Hey guys, Is it possible to export an animation to fbx when using the skeleton birth? I'm exporting a mesh with tyParticleSkin and baking the animation but it doesn't show up. Cheers RE: tyParticleSkin fbx export - tyFlow - 07-27-2022 I think FBX supports point caches of deforming geo, but the question is whether or not your FBX loader also supports the deforming input. FBX is a pretty bad format for deformations overall... RE: tyParticleSkin fbx export - TBKoen - 07-27-2022 (07-27-2022, 01:24 PM)tyFlow Wrote: I think FBX supports point caches of deforming geo, but the question is whether or not your FBX loader also supports the deforming input. FBX is a pretty bad format for deformations overall... Hmm, i need to get a complex simulation running on a mobile device so i was looking for a solution with bones. Any workflows to recommend? I probably have it already. Got it working by exporting the particles to a "reference object" which i assigned a traditional bone to. It works but i'll need to reskin everything whenever there is a new iteration. The tyParticleSkin would be a more elegant. Cheers! |