Add the "tycave" modifier transform as an operator? - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: Feature Requests (https://forum.tyflow.com/forum-4.html) +--- Thread: Add the "tycave" modifier transform as an operator? (/thread-3214.html) |
Add the "tycave" modifier transform as an operator? - cgdvs - 07-29-2022 HI,Tyson! Now rigid bodies can solve concave objects, but volume fragmentation is still the way of "Tyson polygon". I remember I also mentioned many methods, and finally you think they are not feasible. I suddenly found that the "tycarve" modifier is actually a good way. If "tycarve" can randomly generate many slices (you can draw without a mouse), add "noise displacnent", and then turn this modifier into an operator, wouldn't the fragmentation displacement be solved. Do you think this is feasible? Or have you already deployed in other aspects? thank you RE: Add the "tycave" modifier transform as an operator? - tyFlow - 07-30-2022 tyFlow will hopefully be getting a lot of new fracture options soon. Stay tuned. RE: Add the "tycave" modifier transform as an operator? - cgdvs - 07-30-2022 OK, I'm looking forward to it |