Issue - Surface-test => Push in/out - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: Bugs and Issues (https://forum.tyflow.com/forum-3.html) +--- Thread: Issue - Surface-test => Push in/out (/thread-330.html) |
Issue - Surface-test => Push in/out - Theochab - 04-11-2019 Hi Tyson, I have a very simple scene: I have just Groups scattered on each vertex of a plane and a box used as a trigger for a push in/out. For some reasons, some of groups inside the trigger object aren't affected by the push in/out node. I miss something, or maybe there is a different way to do that ? Thanks Tyson Ok. That works with a spread instead of the push in/out. Maybe because the vertex birth mode has no normal information for the push in/out... don't know RE: Issue - Surface-test => Push in/out - tyFlow - 04-11-2019 Hmm, we'll it seems like you're trying to use push in/out on a plane...but planes have no volume so what you're probably seeing are the results of rounding errors when trying to cast rays against a coincident surface (within the push operators algorithm). Unless I'm misunderstanding what you're trying to do? RE: Issue - Surface-test => Push in/out - Theochab - 04-12-2019 Thanks for the explanation Tyson. I understand my mistake ! |