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Port the 'generate topology' tool to a modifier - Printable Version

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Port the 'generate topology' tool to a modifier - SteveDeeGreen - 11-27-2022

Hi,

not sure if possible, but think it would be useful if Max's built in generate topology tool was ported to a TyFlow modifier - so it wasn't a permanent change to the model

It's pretty useful, just a shame that it's not a procedural thing AFAIK

Similarly there are a few blender plugins for weathering geometry, like One Click Damage to take chunks off geometry which would seem a good fit for TyFlow

Thanks,

Steve


RE: Port the 'generate topology' tool to a modifier - tyFlow - 11-29-2022

Is that the one you can use to create different patterns in the ordering of mesh faces?


RE: Port the 'generate topology' tool to a modifier - SteveDeeGreen - 11-29-2022

(11-29-2022, 06:22 PM)tyFlow Wrote: Is that the one you can use to create different patterns in the ordering of mesh faces?

Hi,

yeah that's the one - think it was originally part of the graphite(?) script

You can make them honeycomb, wood tile patterns, trash the model a bit etc.

Topology doc


RE: Port the 'generate topology' tool to a modifier - Alexx31 - 12-07-2022

(11-29-2022, 06:28 PM)SteveDeeGreen Wrote: yeah that's the one - think it was originally part of the graphite(?) script

You can make them honeycomb, wood tile patterns, trash the model a bit etc.

Topology doc

This sounds indeed useful!
Some VFX require a homogenous topology, if you want to fracture them nicely for motion design, especially organic objects which have by default an unusable edgeflow topology. I was stunned, how easy this tool can retopologize meshes.


RE: Port the 'generate topology' tool to a modifier - ferabachini - 01-18-2023

Yessss this can be very useful!


RE: Port the 'generate topology' tool to a modifier - betamax - 01-20-2023

+1 for this


RE: Port the 'generate topology' tool to a modifier - Paul_A2412 - 05-19-2023

another vote for this