Position Raycast - Light and Camera suppport - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: Feature Requests (https://forum.tyflow.com/forum-4.html) +--- Thread: Position Raycast - Light and Camera suppport (/thread-3462.html) |
Position Raycast - Light and Camera suppport - TubeSmokeGuy - 02-03-2023 Hi! It would be cool if you can support a light or a camera as raycast origin object and an option that the the particles get raycasted in the way the camera rays / light rays are shooted. Respecting the directional angle of directional light (max default lights, vray lights, etc.) as well as the camera angle of view. Thank you and greetings! RE: Position Raycast - Light and Camera suppport - tyFlow - 02-04-2023 You can link your tyIcon to the light/camera of your choice to achieve the same effect. RE: Position Raycast - Light and Camera suppport - TubeSmokeGuy - 02-06-2023 Linking affects the ray spread angle? RE: Position Raycast - Light and Camera suppport - tyFlow - 02-07-2023 Oh I see, you want the rays to span out along with the camera/lights FOV? Yea, that's currently beyond the scope of the operator. RE: Position Raycast - Light and Camera suppport - TubeSmokeGuy - 02-07-2023 Exactly, thats what I want. It is how a lot of real world "ray casting" systems work, so I think it would be a good and important addition. Maybe you can slot it in at some point. Thank you. |