tyTerrainColor not working with corona - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: Bugs and Issues (https://forum.tyflow.com/forum-3.html) +--- Thread: tyTerrainColor not working with corona (/thread-3485.html) |
tyTerrainColor not working with corona - nagboy - 02-10-2023 tyFlow 1.0121. 3DSmax 2023. Corona 31.01.2023 build Scene produce nice outputs for Arnold using tyTerrainColor, but in Corona the tyTerrainColor outputs noting, the material defaults to the color of the material. - It is the same in both Corona Physical Material and Legacy Material. - It does not matter if you render interactive or Production - All the textures looks nice in viewport - The textures work in corona if you use the built in Vertex Color map, but the limit here is that you can only use one map from the terrain (from the terrain Mesh operator). RE: tyTerrainColor not working with corona - tyFlow - 02-10-2023 Yea it seems some renderers need to add their own custom support for that map...not really anything I can do about it, as certain GPU renderers internally define the list of texmaps they support, rather than offering global support. If vertex colors aren't offering enough control, you can use the alternate method which is to just export your terrain colors as EXRs or PNGs using the Terrain Export operator, then import them into a regular bitmap within your material. |