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UDIM & More maps for Terrain - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: Feature Requests (https://forum.tyflow.com/forum-4.html) +--- Thread: UDIM & More maps for Terrain (/thread-3509.html) |
UDIM & More maps for Terrain - SAM - 02-17-2023 Hello, UDIM tile for map export is vital for large landscapes and 8K is not enough at all for sure. one example I work on is World Machine Also need more maps export (Reflection & Roughness/Glossiness) Thank you. RE: UDIM & More maps for Terrain - cgdvs - 02-18-2023 HI,Tyson! Another question is that the definition of "resolution" is square. Can we customize the length and width in the future? RE: UDIM & More maps for Terrain - tyFlow - 02-19-2023 Various maps can already be generated with a Terrain Color operator. You can save them into whatever channel name you like (doesn't have to be "color") and then export with an Export Terrain operator. As for UDIMs...I have a cursory undersanding of them but have never used them myself. Isn't it something that's typically setup after terrain is generated/exported? You can use the Terrain Tile operator to subdivide a single tile into more tiles (example, a single 8k tile into 5x5 8k tiles), and then export all those individual tiles to various texmaps after you apply whatever FX/colors you want to them. Then UDIMs would be used to load those maps onto a single mesh afterwards, no? I guess I could add settings in the Terrain Mesh operator to prep meshes with UDIM-compatible UVWs. Any other features you'd like to see added in that area? RE: UDIM & More maps for Terrain - SAM - 02-23-2023 (02-19-2023, 03:55 PM)tyFlow Wrote: Various maps can already be generated with a Terrain Color operator. You can save them into whatever channel name you like (doesn't have to be "color") and then export with an Export Terrain operator. Great, Thanks, it was helpful totally and gives my requirements. Thank you, Tyson ![]() Sorry, I am asking that it is because of a lack of my knowledge. How can we make as an example a mountain, then stick that area with regular lands continuously? I mean need a mountain to make with terrain, then all other 8 sides/corners attacا terrain lands differently but are attached and smooth and seamless to expand the area land. I think Tile in this case also is the solution, but I am so noob here ![]() Sorry, I am asking a lot. I used tile when I do export the maps, just exporting 4 files without any extension or data. IDK if is it a bug or if it is my wrong workflow, I attached images step by step. RE: UDIM & More maps for Terrain - SAM - 02-25-2023 It seems on new version solved the tile export, also I get the answer for the land expansion solution you already answered in 1.014 version. Thanks, you could set this topic as solved ❤️ |