PhysX Shape dragging particles down - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: PhysX Shape dragging particles down (/thread-3550.html) |
PhysX Shape dragging particles down - Sweem - 03-06-2023 Hi, i am trying to simulate Jello. I have a grid of particles bound together by PhysX Bind (Joint). I use a particle Skinner on frame 0 to convert the movement of the particles into my desired mesh. It would all fit perfectly, but the problem is when i apply a PhysX Shape operator, the particles are dragged down on Frame 0. But i dont want the gravity force to affect frame 0! If i exclude the first frame from the simulation then the deflectors are not recognized anymore. Please help! ThX Thomas RE: PhysX Shape dragging particles down - tyFlow - 03-06-2023 Use a PhysX Switch operator to convert to kinematic at frame 0. Then another PhysX Switch operator to convert to dynamic on frame 1 (using the timing rollout). RE: PhysX Shape dragging particles down - Sweem - 03-06-2023 Thank you, it works now ! |