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Can the subdivide and displace node not change the physx shape hulls? - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: Can the subdivide and displace node not change the physx shape hulls? (/thread-3634.html) |
Can the subdivide and displace node not change the physx shape hulls? - xtremist999 - 04-21-2023 Hi there, I'm doing a basic voronoi fracture & physx smash effect, and I want to add subdivide and displace to give the frags some subtle rough edges, but I don't want to send the frags into a new event to do apply these nodes. However, I'm finding that it changes the shape of the original physx collision hulls, which is what I don't want. Is it possible for me to subdivide and displace the voronoi frags in the same event as the physx nodes, but work as a post process effect so that it doesn't change the shape of the physx convex hulls? Thanks RE: Can the subdivide and displace node not change the physx shape hulls? - tyFlow - 04-21-2023 Unfortunately, no. Currently PhysX hulls will update any time a change to a shape mesh is made. If you want to apply displace/etc without affecting PhysX, do it in a reference flow after simulating the un-displaced particles in another flow. |