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Using spline path operator on reversed simulation? - Printable Version

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Using spline path operator on reversed simulation? - VoiTech - 05-16-2023

First of all, hi to all you guys!
I'm reasonably new to TyFlow, been  working with it on some basic simulations so far.
Recently bumped into that question:
Can I create splines with Spline paths operator on particles that have been reversed with retimer?
The animation I have created uses birth operator that creates particles at the beginning of spline grid, they are positioned at the beginning of those splines, and following the path to the end where they flying off freely towards one target. I want to recreate that particle movement in reverse and while particles will be moving in that manner, I want to create a spline that will follow those particles + some spawn operator to create kind of trail behind. Is it possible to reuse "retimed" simulation?


RE: Using spline path operator on reversed simulation? - tyFlow - 05-16-2023

Reverse your sim and then import into a second flow using Birth Flow/Flow Update. Then create your splines in the second flow as usual.


RE: Using spline path operator on reversed simulation? - d4rk3lf - 05-16-2023

(05-16-2023, 06:21 PM)VoiTech Wrote: Can I create splines with Spline paths operator on particles that have been reversed with retimer?

Yes, just don't create spline paths operator on original flow, that is reversed. 
Create a new Tyflow completely, and just add 2 operators: Birth Flow, and Flow update, and pick your master flow in these 2 operators. 
It will create exact copy of your first flow just by reading from it  (with respect of retiming), and now in that second flow, just add a spline path operator.

Edit:
oops... . Tyson was faster. Smile


RE: Using spline path operator on reversed simulation? - VoiTech - 05-16-2023

Thank you guys, that is exactly what I was looking for!