tyFlow v1.019 - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: Latest Builds (https://forum.tyflow.com/forum-6.html) +--- Thread: tyFlow v1.019 (/thread-3676.html) |
tyFlow v1.019 - tyFlow - 05-22-2023 tyFlow v1.019 is up! https://pro.tyflow.com Additions: * added "global mesh cache" option to tyFlow Cache rollout (see docs for more info) * added 'any hit' occlusion option to tySelect 'occluded faces' mode * added channel swapping options to Terrain Export normal map settings * added simulation/export group filters to Property Collect operator * Camera Cull operator now has a 'test TRUE' mode (for sending particles to another event, rather than simply hiding or deleting them), as well as test, timing and filter rollouts for that mode * added slice edge selection option to tySlice modifier * added axis lock parameters to Wobble operator Fixes: * fixed an issue where flipping artifacts could occur in the Rotation operator's lookat mode * "RAM cache" renamed to "playback cache" throughout UI * fixed an issue where the VDB Modifier operator could crash if the chosen input grid does not exist * fixed an issue that could cause the Surface Test operator to crash in certain modes * fixed a crash that could occur when loading legacy .vrmesh files into a Shape operator * fixed an issue that could cause tyFlex to freeze when evaluated on top of a tySelect modifier * fixed an issue where the Set Target operator was ignoring export group filters * fixed an issue related to processing floating point values in terrain presets * programData/tyFlow file permissions now more permissive - should avoid issues that could arise when trying to activate a license and not running Max as Administrator * fixed an issue with face edge visibility flags not being set property by tyFlow's slice algorithm * fixed an issue where the floating license server would sometimes truncate error messages * if operator timing set to entry/continuous but secondary timing settings (ex: nth offset) set to non-default value, operator icon will get an orange outline rather than a blue outline, so it's easier to tell when those other settings have been changed * added setting to control nth frame mode in Timing rollouts * particles exported using the Export Particles Alembic mesh mode (node-per-particle) will be scaled to (near) zero when hidden * Particle interface access (ex: Birth Flow/Flow Update) on a tyCache with GPU instancing disabled will now skip unnecessary particles-to-mesh building step * fixed an issue that could cause the Actor Convert operator to crash |