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how to make a bead necklace? - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: how to make a bead necklace? (/thread-3741.html) |
how to make a bead necklace? - DARKS - 06-22-2023 Hello! I am trying to make a principle of "bead necklace" Since I was unsuccessful with my standard 3ds max knowledge, I am trying here. I am completely new to tyflow, any explanatory help is very much appreciated!; 1/ spheres are arrayed on a spline 2/ the size of spheres gradually varies, and there's an operator (map, distance to another object) to control spheres size. for example, spheres in the middle are bigger etc. 3/ the distance between the spheres parametrically changes due to a sphere's size. It is also possible to change the distance in between so they intersect or make wider gaps between them, but the default distance depends on a sphere's size ![]() RE: how to make a bead necklace? - tyFlow - 06-27-2023 Guess it depends on how programmatic you want to make it. Simplest solution would just be to use a Script operator to birth the bead particles one by one, moving them along the spline based on their radius vs their neighbors radius. I would start at the largest (center) bead and work outwards on either side...that way it would be easiest to control the number of beads as well as their changes in size compared to the center bead. There's not a default operator for this type of exact configuration though. RE: how to make a bead necklace? - DARKS - 07-13-2023 Hello, thank you for your reply. I understand what you mean, but I could not write a script due to my lack of scripting knowledge. ![]() Finally, I have tried a different way and I have been successful only partially. I birth particles one by one on top of a cylinder and let them fall down. I use a basic torus shape to represent the hole in each bead. Then use collisions and scale these toruses in the Z direction by proximity. (video 1) This works pretty well for my purposes, but now 'I need to replace the torus shape with spheres. At this point I am stuck. The closest to the result I need is to display "sprites" but I need real geometry as an output. (video 2) video1: https://www.veed.io/view/24e135f1-0429-4776-a9b6-f959a049b65d?panel=share viedo2: https://www.veed.io/view/36928ed1-87d8-46d0-9a7f-6f3cbd7ad4c7?panel=share Do you have an idea how to achieve that? I guess it must be super simple... Just to replace these sprites with real geometry and I am there! https://www.veed.io/view/712c63b4-6417-48a0-a417-442f3e20b6ad?panel=share |