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Texturing single particle objects - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: Texturing single particle objects (/thread-3751.html) |
Texturing single particle objects - BlindSp0t - 07-02-2023 Hi all, TyFlow newbie here. I followed this https://www.youtube.com/watch?v=a6rx4bPKAjM&t=302s tutorial and want to texture the hexagon 'rods' with it's own material/texture maps, but I just can't figure out how. Quick overview of the tyFlow setup: This is the texture/UV mapping I would like to apply to every single particle: I succeeded to give a simple different materials (meaning: without texture maps) to the particles via a multi/submaterial, but as soon I introduce texture maps to the materials, the texture are applies to the whole tyFlow/all particles as one object, no matter what I try. I tried using the 'Mapping' operator with the 'Mapping from objects' set, referring to a single hexagon 'rod' object that has the correct UV's and textured material applied to it, but it doesn't work as I expected. I have a feeling I'm overlooking a real simple setting/toggle/work process... Can someone help me out? RE: Texturing single particle objects - tyFlow - 07-08-2023 If you want to retain the UVW coordinates on your particles inherited from their scene object, don't add a mapping operator (or set the mapping operator's channel to something other than the channel where your object's UVWs are stored, so you don't overwrite them). |