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Texturing single particle objects - Printable Version

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Texturing single particle objects - BlindSp0t - 07-02-2023

Hi all,

TyFlow newbie here.
I followed this https://www.youtube.com/watch?v=a6rx4bPKAjM&t=302s tutorial and want to texture the hexagon 'rods' with it's own material/texture maps, but I just can't figure out how.

Quick overview of the tyFlow setup:
   

This is the texture/UV mapping I would like to apply to every single particle:
   

I succeeded to give a simple different materials (meaning: without texture maps) to the particles via a multi/submaterial, but as soon I introduce texture maps to the materials, the texture are applies to the whole tyFlow/all particles as one object, no matter what I try.
   

I tried using the 'Mapping' operator with the 'Mapping from objects' set, referring to a single hexagon 'rod' object that has the correct UV's and textured material applied to it, but it doesn't work as I expected.

I have a feeling I'm overlooking a real simple setting/toggle/work process...

Can someone help me out?


RE: Texturing single particle objects - tyFlow - 07-08-2023

If you want to retain the UVW coordinates on your particles inherited from their scene object, don't add a mapping operator (or set the mapping operator's channel to something other than the channel where your object's UVWs are stored, so you don't overwrite them).