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How to link particles to target by custom float? - Printable Version

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How to link particles to target by custom float? - Alexx31 - 08-27-2023

Hello,

how can I define a single particle as a target (not using birth ID because this changes often, instead a custom float).

I tried as shown the screenshots below, but it seems not to be right.

My aim is to constraint particles to an animated scene explorer object.

I imported the object into the scene. It shouldn't be visible, only driving the position/rotation of some particles.

(imagine dust particles on a table, but they should not simulate just follow like geometry)

Thanks!

   
   


RE: How to link particles to target by custom float? - tyFlow - 08-28-2023

Custom float should be set to Birth ID, and make sure your Birth Objects event is evaluating before the other particles are looking for it (right click menu had option to display evaluation order, and you can define that order by clicking an event and changing its evaluation priority).


RE: How to link particles to target by custom float? - Alexx31 - 08-28-2023

(08-28-2023, 12:42 AM)tyFlow Wrote: Custom float should be set to Birth ID, and make sure your Birth Objects event is evaluating before the other particles are looking for it (right click menu had option to display evaluation order, and you can define that order by clicking an event and changing its evaluation priority).

Aaah, this is why evaluation order is there.
So I can set the important targeted Birth ID to evaluation order "1" and everything else to evaluation order "2" 
and then I get always the same Birth IDs whatever happens later.

Thanks