circular terrain possible? - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: circular terrain possible? (/thread-3893.html) |
circular terrain possible? - joe_coke - 09-21-2023 I'm trying to see what the best way is to get a circular terrain as opposed to a rectangular one. TyBoolean works on an extracted mesh, but it does take a bit of time & was wondering if there was a way to "cut the corners off" within tyflow before the mesh extraction? Is there a way to delete terrain on height? Perhaps some way using the border interpolation to remove, i'm typing out loud really. RE: circular terrain possible? - tyFlow - 09-23-2023 tyBoolean would be the way to go, yes. Any pre-export geometry culling would use the same routines. As for speed...it's very quick to create a rectangular mesh...much slower to trim its faces to match another shape. That's just the nature of CSG operations. |