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Mixing colors like in Phoenix? - Printable Version

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Mixing colors like in Phoenix? - dv2000 - 11-14-2023

Can we mix colors in tyflow like in Phoenix?


RE: Mixing colors like in Phoenix? - tyFlow - 11-17-2023

You can use a Property Transfer operator to blend values between neighboring particles like that.


RE: Mixing colors like in Phoenix? - dv2000 - 01-03-2024

(11-17-2023, 02:04 PM)tyFlow Wrote: You can use a Property Transfer operator to blend values between neighboring particles like that.

Hi,
I tried using two tymeshers but blobs dont mix  but I do have two different liquid colors.  Do you have any examples how to create and mix two different colors with one tyevent and tymehser?  Thank you

(11-17-2023, 02:04 PM)tyFlow Wrote: You can use a Property Transfer operator to blend values between neighboring particles like that.

Hi I attached the scene. Could you look at it.  I am trying to mix two paint sources of different colors and render with octane.   Thank you


RE: Mixing colors like in Phoenix? - dv2000 - 01-03-2024

(11-17-2023, 02:04 PM)tyFlow Wrote: You can use a Property Transfer operator to blend values between neighboring particles like that.

Hi,
I managed to have two different colors but they have no blend.  Can you please give an advice how to blend sharp borders of green and red using property transfer?

Thanks


RE: Mixing colors like in Phoenix? - tyFlow - 01-07-2024

You're trying to blend by material ID which is not possible because material IDs are integers.

You need to blend custom properties, then use them to blend between maps using a Mix map and a Gradient Ramp...same way it's done in the color blending example in the official scene files.


RE: Mixing colors like in Phoenix? - dv2000 - 01-07-2024

(01-07-2024, 08:17 PM)tyFlow Wrote: You're trying to blend by material ID which is not possible because material IDs are integers.

You need to blend custom properties, then use them to blend between maps using a Mix map and a Gradient Ramp...same way it's done in the color blending example in the official scene files.

Thank you
Do you know if it works with octane?  And can three or more different paints mix?