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Pixel particles. - Printable Version

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Pixel particles. - cgdvs - 11-23-2023

Hi,Tyson!

Pixel particles.
Usually, to render many particles flying from far to near, a KK renderer is required. Because it compresses the size change of particles within one pixel. So no matter how far or how close particles fly, they all change between 0-1 pixels. If the tyflow particle approaches the camera, it will become infinitely large until it completely obscures the camera.
I would like to ask if the 'Size' of tyflow can be compressed between '0-1' pixels. That is to say, when particles fly far away, their size is infinitely close to "zero" pixels, and when particles are infinitely close to the camera, they are infinitely close to "1" pixels.
The KK renderer has now stopped updating. Of course, Phoenix's "ParticleShader" can also achieve this, but I really hope that tyflow particles can also achieve this. Thank you!


RE: Pixel particles. - tyFlow - 11-23-2023

You can use a Scale operator in proximity mode (to the camera) to make particles stay the same size no matter how far they are away.

Beyond that, I leave rendering issues to the renderers...


RE: Pixel particles. - cgdvs - 11-23-2023

Okay, thank you for your method. I will test