1. How to cache? and 2. How to populate? - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: 1. How to cache? and 2. How to populate? (/thread-4035.html) |
1. How to cache? and 2. How to populate? - mikkokovasiipi - 01-14-2024 1. I am working on a small animation where coffee beans fly towards the camera. Calculating the animation takes some time, and when I try to edit the material of the beans, tyFlow recalculates the animation. Is there a way to save the animation so that editing the material doesn't trigger a recalculation of the animation? 2. Is it possible to populate the area (table) where the coffee beans are initially located so that they are in a static state from the beginning, without the need for me to first 'drop' them onto the table and only then perform the final animation calculation? Thanks! RE: 1. How to cache? and 2. How to populate? - tyFlow - 01-14-2024 1) You can set sim reset mode to manual from the editor right click menu so that it doesn't auto-reset when you change inputs. 2) You can just scatter them on the table instead of dropping, with Position Object or whatever. RE: 1. How to cache? and 2. How to populate? - mikkokovasiipi - 01-15-2024 Thank you! 1. solved 2. The coffee beans kind of explode because they are generated so close to each other. How could I keep them static until something touches them?. RE: 1. How to cache? and 2. How to populate? - tyFlow - 01-15-2024 In the PhysX Shape operator you can enable sticky penetrations to prevent particles that are touching at the beginning of the sim from processing their collisions. RE: 1. How to cache? and 2. How to populate? - mikkokovasiipi - 01-17-2024 Thanks! It's working now. |