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Hair growth - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: Hair growth (/thread-4119.html) |
Hair growth - Narad13 - 02-22-2024 I am following the Dynamic Hair tut on YouTube but am wanting to grow "hair" on the entire body of a character. because of this I substituted a Surface Force operator for the Speed (Object Center Out) operator used in the tutorial. I figured this would be a good way to get spawned particles moving outward from the face normals of the model. It works but for some reason I have some particles that have a very low velocity, resulting in shorter "hair" strands. Any idea why this would be the case? Is there a better method for this? Thanks in advance! RE: Hair growth - tyFlow - 02-23-2024 Try disabling "simulate substeps" in the Surface Force operator. RE: Hair growth - Narad13 - 02-23-2024 (02-23-2024, 02:00 PM)tyFlow Wrote: Try disabling "simulate substeps" in the Surface Force operator. Yep that did it! Thank you ![]() Can you tell me why that works? I guess I'm not sure why simulate-substeps would affect the outward force... Best, E RE: Hair growth - tyFlow - 02-23-2024 Simulate substeps limits the velocity of particles on the first frame they're affected by operator to simulate the effect of them being born at a negative subframe whose length is a random value between 0-100% the length of any given timestep. That may be a confusing mouthful, but it basically just randomizes first-frame velocity to prevent stepping artifacts that can occur when simulating with large (ex: whole frame) timesteps. However, in your case it's not useful. |