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tyFlow v1.106 - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: Latest Builds (https://forum.tyflow.com/forum-6.html) +--- Thread: tyFlow v1.106 (/thread-4153.html) |
tyFlow v1.106 - tyFlow - 03-06-2024 tyFlow v1.106 is up! https://pro.tyflow.com Additions: * added new UVW align option to tyConform volume conform mode * added "relax normals" mode to tyRelax modifier * added depth multiplier parameter to tyConform volume conform mode, for controlling how much of original volume depth to preserve during conform operation * added several new parameters to tyMesher pathfinding mesh mode (input operation, contract toggle, visualize edge splines, etc) * added new avoidance rollout/parameters to Pathfinding operator (bottleneck avoidance parameter also moved to this rollout) * cloth meshes will now inherit driver particle material ID overrides * added a "subframe keys" parameter to the Export Particles operator, for exporting keyframes for all sim time steps, even if sim time step less than 1 * added UVW mesh mode to tyMesher, for extracting UVW layouts as meshes Fixes: * fixed an issue where the Shape operator would ignore animated shapes with empty geometry on their start frame * fixed an issue where certain combinations of settings in the tyConform modifier (when set to raycast/volume mode) would crash Max * fixed an issue where pathfinding paths were expanding too many nodes during their search for the destination * fixed an issue where pathfinding paths would not be optimally short in cases where destination not found * fixed issue where pathfinding algorithm was not properly handling non-manifold edges * fixed some issues related to PhysX bind pose matching on actor particles with small scale * fixed some issues related to subframe interpolation when scene ticks were not evenly divisible by sim time step * fixed a regression that would cause issues when exporting terrain color maps in the Export Terrain operator * fixed an issue that could cause tyCache objects to crash when loading PRT data with multiple mapping channels * fixed an issue where tyMeshers would revert to their result on frame 0, the first time the modifier dropdown was opened |