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Filling object with Splines - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: Filling object with Splines (/thread-4214.html) |
Filling object with Splines - Eoin Edward - 04-12-2024 Hi - I am trying to create a model as seen in the first image below. I have created something similar (the second image below) but in my version the splines are too straight and I am not achieving the curved and convoluted path of the splines as in the first image. Also there are a lot of intersections/collisions happening. In my attempt, I used: Position object (Location: Volume) Object Bind (Lock to Surface) Speed (Random 3D) Spline Paths ![]() ![]() Is there a way to make the path of the splines more organic? I tried adding a Wobble attribute but it did not work. I really appreciate any help you can provide. Eoin RE: Filling object with Splines - tyFlow - 04-12-2024 You'll have better results by converting some splines to particle bind sequences and then solving the collisions using a Particle Physics operator. You can check the official sample files for various ways to achieve both results. The closest to what you're looking for might be tyFlow_resample_001.max. RE: Filling object with Splines - Eoin Edward - 04-15-2024 (04-12-2024, 07:44 PM)tyFlow Wrote: You'll have better results by converting some splines to particle bind sequences and then solving the collisions using a Particle Physics operator. You can check the official sample files for various ways to achieve both results. The closest to what you're looking for might be tyFlow_resample_001.max. Thanks so much for your response ![]() |