export to Unreal Engine 5 render - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: export to Unreal Engine 5 render (/thread-4222.html) |
export to Unreal Engine 5 render - camikom - 04-19-2024 Hi everyone! I create a car crash in 3DMAX but I want to render in UE5. now the question is typarticleSkin can't export with FBX. I use tyflow simulation the collision,then assign tyflow to car model,everything is good in MAX,but I dont know how to export to UE5. Thank! RE: export to Unreal Engine 5 render - d4rk3lf - 04-20-2024 You can export to alembic format, and import it in Unreal. RE: export to Unreal Engine 5 render - camikom - 04-20-2024 (04-20-2024, 01:04 AM)d4rk3lf Wrote: You can export to alembic format, and import it in Unreal. yep,export to alembic is good,but ABC the problem is I cant exclude the collision object. In tyflow i use a cube as a collision proxy, I dont want to render the collision proxy. So i plan to find a way to render 3DMAX_VFX from UE5 (sim in MAX render in UE5) thank u proposal !!! RE: export to Unreal Engine 5 render - d4rk3lf - 04-20-2024 Why would you need to export your collision object? If you select an objects with Ty_Particle Skin (deforming car mesh), and every additional object you want (wheels for example), and just go to file -> еxport selected, does it not work? |