Terrain operators using on mesh objects (as kind of displacement) - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: Feature Requests (https://forum.tyflow.com/forum-4.html) +--- Thread: Terrain operators using on mesh objects (as kind of displacement) (/thread-4267.html) |
Terrain operators using on mesh objects (as kind of displacement) - Alexx31 - 05-20-2024 Hello, the terrain operators are amazing. Couldn't it be possible to use them on any mesh objects in tyflow as a displacement? Of course terrain and landscapes are working with height maps, but I imagine these operators being used for example on a house (birth object) in order to morph it into rocky stone. RE: Terrain operators using on mesh objects (as kind of displacement) - tyFlow - 05-20-2024 Most/all the terrain functions are fundamentally 2D grid-based functions....especially the Terrain FX and Terrain Erosion operators - they can't be translated to 3D space. RE: Terrain operators using on mesh objects (as kind of displacement) - Alexx31 - 05-20-2024 (05-20-2024, 07:44 PM)tyFlow Wrote: Most/all the terrain functions are fundamentally 2D grid-based functions.... Thanks, I just thought it would be maybe possible to use them for UV-space (which is also 2D) or with a spherical projection method. A 2D grid is maybe quickly transfered into a 2D map. It was just an idea, because sometimes displacement maps get random noise, which is much less beautiful than these 2D grid maps and not happening inside tyfliw events |