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Terrain operators using on mesh objects (as kind of displacement) - Printable Version

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Terrain operators using on mesh objects (as kind of displacement) - Alexx31 - 05-20-2024

Hello, the terrain operators are amazing.

Couldn't it be possible to use them on any mesh objects in tyflow as a displacement?

Of course terrain and landscapes are working with height maps, but I imagine these operators being used for example on a house (birth object) in order to morph it into rocky stone.


RE: Terrain operators using on mesh objects (as kind of displacement) - tyFlow - 05-20-2024

Most/all the terrain functions are fundamentally 2D grid-based functions....especially the Terrain FX and Terrain Erosion operators - they can't be translated to 3D space.


RE: Terrain operators using on mesh objects (as kind of displacement) - Alexx31 - 05-20-2024

(05-20-2024, 07:44 PM)tyFlow Wrote: Most/all the terrain functions are fundamentally 2D grid-based functions....

Thanks, I just thought it would be maybe possible to use them for UV-space (which is also 2D) or with a spherical projection method.  
A 2D grid is maybe quickly transfered into a 2D map. 

It was just an idea, because sometimes displacement maps get random noise, which is much less beautiful than these 2D grid maps and not happening inside tyfliw events Wink