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cloth collision operator - Printable Version

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cloth collision operator - nayan - 08-01-2024

Hi there
Is there a way or can we have an operator where if applied to a particle behaves like a dynamic or kinematic collider or becomes some kind of stiff cloth(behaves like rigid body) for CCCS sim in the same tyflow system.



Thank you
Nayan Bodawala


RE: cloth collision operator - tyFlow - 08-01-2024

Deactivating the cloth particles with Particle Switch will cause their cloth to act as a collider.


RE: cloth collision operator - nayan - 08-01-2024

(08-01-2024, 12:53 PM)tyFlow Wrote: Deactivating the cloth particles with Particle Switch will cause their cloth to act as a collider.

Yeah, I figured that out, but my issue is when I convert the cloth back to mesh, it stops colliding with the other cloth in the same setup, how can I solve that.


RE: cloth collision operator - tyFlow - 08-01-2024

If it's a mesh (ex: a PhysX rigidbody or anything other than cloth) it won't interact with the CCCS at all.


RE: cloth collision operator - nayan - 08-01-2024

(08-01-2024, 02:21 PM)tyFlow Wrote: If it's a mesh (ex: a PhysX rigidbody or anything other than cloth) it won't interact with the CCCS at all.

Yes, that’s why asking for something like that….can we have something like that please….

Thank you