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Cloth is "exploding" after collision (with too much tension) - Printable Version

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Cloth is "exploding" after collision (with too much tension) - Alexx31 - 09-09-2024

Hello,
I'm stuck with a cloth animation:

The cloth is bound with Object Bind on top and bottom and a mesh should evolve in the middle between two cloth sheets, stretching them a bit.
But it reacts unexpected. Are there other settings possible to adjust?

Simulating with 1/6 steps and "constrained".
I can't set "stretch" too low, because the cloth is getting too long stretched then by gravity.

Thanks for help



.mp4   cloth collision.mp4 (Size: 1.05 MB / Downloads: 59)        


RE: Cloth is "exploding" after collision (with too much tension) - Alexx31 - 09-09-2024

Finally solved it, by tweaking many settings.

I guess the topology resolution of colliders has influence,

And Collision radius and collision thickness seem both important.