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Scale particle on collision - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: Scale particle on collision (/thread-4460.html) |
Scale particle on collision - amcadam@animmersion.co.uk - 09-17-2024 Hi all. Is it possible to scale a particles size when it collides with an object? For example, if i birth a sphere that collides with a box , i'd like the sphere to instantly grow by 2%. Then if it collides again the same thing would happen...and so on. I'm using physX. Thanks, Andy RE: Scale particle on collision - tyFlow - 09-17-2024 Sure, use a PhysX Collision operator to send particles to a scale event when they collide, then send those particles back out to the original PhysX Collision event so the cycle will repeat. RE: Scale particle on collision - amcadam@animmersion.co.uk - 09-17-2024 Thank you very much for your reply. I've done what you advised, connected the out from the collision operator into a new event with scale in it, then i'm not sure how to send those particles back. Thank you in advance, Andy Actually, scrap that last reply...i figured it out ![]() RE: Scale particle on collision - tyFlow - 09-17-2024 See attached. RE: Scale particle on collision - amcadam@animmersion.co.uk - 09-17-2024 Oh wow thank you so much for the scene, that all makes sense and i've got my scene working. I've just had a look and it looks like you've altered a couple of the default settings in the operators which i've never looked at before. Just reading into them now in the help docs. Thank you for your help! |